he Microsoft
Corporation creeps down the telephone line to update my
computer software every now and then. What seem like innocuous
greetings from Microsoft are often security patches, designed to
close gaps in the software through which prying eyes out there in
the vast, cold reaches of cyberspace could potentially glimpse my
data and my innermost thoughts.
The habit we have of describing the circuits and fiber optics
that move data from one place to another as a landscape is owed
mainly to William Ford Gibson, a 6-foot-5 beanpole of a writer with
round glasses, who coined the word cyberspace and popularized it in
his 1984 science fiction novel "Neuromancer." The book has been
translated into about 20 languages — including Hungarian and
Estonian — and is a cult favorite around the world. It was the first
of several books in which Mr. Gibson envisioned an
information-obsessed, information-saturated future where stealing
and protecting data are the main preoccupations and access to
information separates the haves from the have-nots.
Mr. Gibson's novels and short stories are worshiped by hackers,
argued over by philosophers in arcane journals and rhapsodized about
by teenage garage bands. But he has paid a literary price for
presaging the vexations of the information future in such vivid
terms, while dreaming up the talismanic word cyberspace — which he
clearly regrets, given the way he sometimes bristles when asked
about it. The "father of cyberspace" tag has kept him confined to
the science fiction shelf (in the back of the bookstore), where
teenagers tend to gather and which mature readers of fiction tend to
avoid.
Influential science fiction writers typically die broke and
unknown to the broader reading public — unless a blockbuster movie
brings them somehow front and center. Mr. Gibson's recent few novels
— "Idoru," "Virtual Light" and his most successful achievement so
far, "Pattern Recognition" — have escaped the sci-fi ghetto and
jumped to the front of the bookstore with little if any help from
the Hollywood dream machine.
The 20-year-olds who helped to make "Neuromancer" the bible of
the cyberpunk movement are nearing middle age — and coming into the
prime book-buying demographic. But Mr. Gibson's recent appearance in
the bookstore window has mainly to do with the fact that the world
we actually live in has finally caught up to the world he depicted
in his novels when the information age was not yet even a gleam in
Wall Street's eye.
Teenage boys were naturally turned on by Mr. Gibson's gimmickry —
like the computer jacks that hackers plug into their brains to enter
cyberspace. But subtract the technology, and you see that the early
Gibson books were founded on the idea that the information age would
be qualitatively different from the ones that preceded it and that
the data-driven society was going to be anything but benign.
These early books depict a world in which multinational
corporations have eclipsed national governments as the most
influential entities on a globe that has been carved up into
franchises. The Gibsonian Internet is depicted as a morally
compromised back street, where corporate security departments battle
hackers-for-hire who earn a living pilfering data — sometimes
motivated by good, but just as often by greed.
Mr. Gibson understood very early that the Internet would bring
out the worst in many people by allowing them to perform morally
suspect acts in anonymity. He was on the mark when he suggested that
the obsession with collecting data about human conduct would quickly
turn sinister. Identity theft and medical redlining are examples. He
foresaw the tyranny of market testing, which homogenizes everything
from movies to food, opting every time for the lowest common
denominator.
"Pattern Recognition" is a genuinely eerie novel that examines
how the hyperinformational present affects creativity and the human
soul. It features a Gibsonian marketing consultant — or "coolhunter"
— whose job is to search the increasingly sterile globe for the next
hot product, which then becomes grist for the homogenization
machine. The coolhunter, Cayce Pollard, is hypersensitive to the
slightest variations in what people like and wear and can identify
nascent trends simply by walking among crowds of people in a street.
This special ability exacts a heavy price, however, for Cayce is
profoundly allergic to the derivative. Corporatized logos and brands
(Tommy Hilfiger, Prada, Louis
Vuitton) make her feel almost as though she has been poisoned.
Cayce is a stand-in for everyone in the hyperinformational
present, where every wall, suitcase and shopping cart is plastered
with ads and where marketers refer to spaces that are not yet
advertised upon as dead. The contradiction of Cayce's life is clear:
the more she hunts down the increasingly rare "cool" things, the
more she facilitates the process by which the original and artistic
are diluted and the world becomes ever more cluttered with
derivative forms that pollute the perceptual field.
The danger of this age, Cayce realizes, is that every city will
eventually look like every other one and that all of human
experience could one day be converted by the marketing machine into
a few variations on a single theme. The problem for the coolhunter,
and for the rest of us, is that the negative aspects of an age that
was sold to us as problem-free were right on top of us — and
pressing in on our lives — before we recognized that they even
existed.