Wednesday, May 21, 2003
Law limits some violent video games Measure bans sales to those under 17; group vows to
sue
By DAN
RICHMAN SEATTLE POST-INTELLIGENCER REPORTER
Washington yesterday became the first state to enact a law against
renting or selling some violent computer games to children under 17.
Within hours after it was signed by Gov. Gary Locke, one trade group
pledged to block the law as an unconstitutional infringement on minors'
rights.
About a dozen other states, cities or counties have tried regulating
violent computer games, only to have courts knock down their laws as
violations of the First Amendment to the U.S. Constitution.
But Washington's new law is more narrowly drawn than many and so is
more likely to survive judicial scrutiny, said its principal sponsor, Rep.
Mary Lou Dickerson, D-Seattle.
The federal court battle here this summer could help define the limits
of a government's power to regulate violence in the relatively new medium
of video games.
It's already well established that the First Amendment forbids such
regulation in more traditional media like books, music and movies.
House Bill 1009, known as the Videogame Violence Bill, will go into
effect July 27 unless a lawsuit by the Washington, D.C.-based Interactive
Digital Software Association, set to be filed within the next few weeks,
halts its implementation before then.
That group represents about 25 makers of computer games.
The new law levies a fine of up to $500 on any person who rents or
sells to someone 17 or under computer games in which the player kills or
injures "a human form who is depicted, by dress or other recognizable
symbols, as a public law enforcement officer." Police officers and fire
fighters are included in that category.
"It is important to foster an environment where young people respect
those who uphold the law," Locke said in a prepared statement.To enforce
the new law, police officers can issue a ticket on the spot if they
witness an unlawful sale or rental, or they can go into court, file a
written statement and obtain a ticket from the court, which they then
deliver to the alleged wrongdoer. It's unclear even to lawmakers in
Olympia whether consumers can call police and report a violation.
The law's 15 sponsors cite an increasing number
of studies linking an exposure to violent computer games with hostile and
antisocial behavior. They also cite a need to foster respect for public
law enforcement officers.
"This law is a big deal, and it has an absolutely excellent chance of
surviving court challenges," Dickerson said.
To survive, laws restricting expression must be very narrow in their
scope and must serve a legitimate purpose. Opponents of Washington's law
disagree that it's narrowly enough written.
"Does it apply to Army officers? What about a plainclothes policeman
chasing other policemen who went bad?" asked Douglas Lowenstein, president
of the game makers' trade association.
In any case, with the games up to 80 hours long, it's "utterly
impossible" for retailers to know whether a game might run afoul of the
law, he said.
He said the proper approach to regulating the amount of violence minors
see is to educate parents about the ratings that computer games
voluntarily carry and to urge retailers to stringently enforce those
voluntary ratings.
"We're not unsympathetic to the broad concept of making sure kids don't
get inappropriate games, but violent content is protected speech under the
First Amendment," Lowenstein said. "Over 80 percent of the time, parents
are involved in the rental of video games. You want to solve this problem,
you can go this unconstitutional route, or you can educate parents and
encourage retailers to enforce the rating."
The rating system isn't even at 50 percent effectiveness yet,
Lowenstein acknowledged.
Under a system administered by the Entertainment Software Ratings
Board, video game makers rate their games E (for ages 6 and over), T (13
and over), M (17 and over), EC (3 and older) and AO (18 and older).
Retailers aren't obligated by law to educate customers about the system,
though, and no law requires them to enforce it.
Similarly, no laws enforce the self-imposed ratings used for movies in
theatres and on rentals, though the outcry against such violence is far
less.
Unlike movie theatres, with a single point of entry, video stores
frequently have large staffs that receive minimal training and experience
large customer volumes. So educating and enforcing the standards "is not
as simple as people want it to be," Lowenstein said.
At computer game retailer GameStop, in Northgate Plaza, about 20 titles
out of the store's 500-game inventory depict violence to police officers,
said manager Edward Wickard. He said the store is careful not to rent or
sell violent titles to minors. But too often, he said, he sees parents
renting violent games for their minor children.
"Parents have this preconceived attitude that all games are OK and not
violent," he said. "My God, some of them are really violent. Unless the
parents actually do research on the games, (the law) won't help."
VIOLENT GAMES
At least 30 video games portray the killing of police officers,
according to video-gaming Web site IGN.com. A sampling:
Driver (Personal computer, Sony Playstation 1), "Driver 2" (PC,
PS1). Published by Atari, France.
The Getaway (Sony Playstation 2). Sony Inc., New York.
Grand Theft Auto (PC and PS1), "Grand Theft Auto 2" (PC and
PS1), "Grand Theft Auto 3" (PC and PS2), "Grand Theft Auto: Vice City" (PC
and Sony PS2). Rockstar Games, a subsidiary of Take-Two Interactive
Software Inc., New York.
Hitman (PC), "Hitman 2: Silent Assassin," (PC, PS2, Microsoft
Xbox) Eidos, England.
Mafia (PC; due out for Nintendo GameCube, PS2 and Xbox by
year-end). Take-Two Interactive Software Inc.
Max Payne (PC, PS2, Xbox). Pub. by Rockstar Games.
State of Emergency (PS2, Xbox). Pub. by Rockstar Games.
P-I reporter Dan Richman can be reached at 206-448-8032
or danrichman@seattlepi.com
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