BRONX breeze tosses her pigtails as she
glides down a busy thoroughfare that carries her into the
latticework shadows of subway tracks overhead. Dressed in a
sleeveless denim jacket and tight flared pants, the young
woman draws shouts of obscenities as she weaves between an
ill-tempered pimp and a group of barely dressed
prostitutes.
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She jumps the curb and turns into a rundown city park after
pedaling her dirt bike around a surly homeless man and a
tart-tongued street vendor. Racing up a ramp and then vaulting
high into the air, she spins in two 360-degree twists before
landing in the low grass with a clank, to the cheers of unseen
spectators.
It's all in the digital day of a nearly photorealistic
trick biker in BMX XXX, a video game from Acclaim
Entertainment scheduled for release this month. But don't
expect to find any supersonic hedgehogs or heroic Jedi knights
lurking in this interactive fare, because this one is strictly
not for the kiddies.
BMX XXX is rated M for mature (for players age 17 and
older). And from its title to its marketing, the game flaunts
its aggressive sexuality, salty language and off-color sight
gags.
In an advertising campaign at the game's Web site
(bmxxxx.com), Acclaim promises to "Keep It Dirty," using a
double-entendre that could just as easily refer to virtual
dirt biking as to features like having the computer-generated
young woman ride topless or permitting players to follow her
to a back alley strip club to watch videos of real women
stripping.
Sexuality is the newest supercharged element in a small but
significant wave of video games that is soon to reach American
store shelves. While the sex play in these games tends to be
more suggestive than explicit, what is striking, even
startling, is how it has moved from the periphery to center
stage.
Advances in technology, particularly the computing power
that can now be harnessed to generate realistic animation, is
helping to drive the trend. But the shift has even more to do
with changing tastes and standards in mass entertainment in an
age that is less "American Graffiti" than "American Pie."
"Part of it is marketing," said Vinnie Longobardo, senior
vice president for programming at G4, a new cable television
network dedicated to video games. "How do you distinguish your
game from the pack?''
On the other hand, Mr. Longobardo said, revving up the
sexual content in new games might be "a cover-up for not
having anything completely innovative and new on the game-play
side."
Whatever the game makers' inspiration, or lack of it, some
retailers are already making it clear that a line has been
crossed. Several have announced that they will not be selling
BMX XXX.
Sex, of course, has been seeping into video games for
years, from the crudely made hard-core offerings sold online
and in adult bookstores to far less explicit permutations like
the digital dating rituals in hot tubs in the Sims series.
There has long been Lara Croft, the original video vixen with
impossible proportions. And in Japan, highly sexual video
games have long been popular with both young men and women.
As a result of increases in the number of frames per
second, the polygon counts in graphics and sheer processing
power, however, characters in computer-animated cartoons are
beginning to look and move as real people do - sexy real
people. That has disturbed some while delighting others.
Some game developers say that the heightened sexual element
of some of the new games is a response to the increasing age
of video game players, who are mostly male and less inclined
to view video games as children's toys. Their tastes in games
simply parallel their tastes in movies, those developers
argue.
Consequently, more sexually charged video games will soon
be available for play on the most popular game consoles,
including Sony's
PlayStation 2, Microsoft's
Xbox and Nintendo's
GameCube.
Aside from BMX XXX, there is Dead or Alive: Xtreme Beach
Volleyball, a new installment in a hit game series by Tecmo, a
Japanese game developer. The game, due next month, features
voluptuous heroines who preen, sun themselves and play
high-stakes volleyball in skimpy bathing suits on a tropical
island.
"The eye candy in the game characters looks beautiful,"
said Tony Tarpey, a marketing manager for Tecmo. "Dead or
Alive has always been known for sexy characters."
Last month Rockstar Games, the maker of the Grand Theft
Auto series, released Grand Theft Auto: Vice City, which
surpasses a hit predecessor not only in the extent of its
violence but also in the abundance of sexually heated
situations, bulging bust lines and megabytes of digitized
poolside sirens.
Though it has yet to reach consumers, BMX XXX, by far more
the most risqué of the new games, has generated so much
criticism that Wal-Mart,
Circuit City, Toys
"R" Us, KB Toys and Best
Buy have banned it from their shelves.
Sony had second thoughts about releasing the game uncut for
its PlayStation 2, the most popular game console. Alan B.
Lewis, the spokesman for Acclaim, said that after discussions
with Sony, the game's developers removed a function that
allows players to design a female biker to appear topless. In
addition, a BMX logo now obscures the breasts of the real-life
strippers who appear when a player wins a bonus.
So far the game remains unchanged for the Xbox and the
GameCube. Spokesmen for Microsoft and Nintendo said that those
companies had not asked for any changes in BMX XXX. When asked
about the game, John O'Rourke, Microsoft's director of
worldwide Xbox marketing, took the opportunity to note that
Xbox is the only console with parental controls and could be
set to lock out all M-rated games.
Acclaim executives are hoping that the editing of the
PlayStation 2 version might allay the concerns of retailers
who have refused to stock the game. "The company believes that
the PS2 version may be more palatable to those retailers,''
Mr. Lewis said.
But editing and parental lockouts seem unlikely to satisfy
the game's opponents, who assert that the game is
fundamentally unacceptable.
The American Family Association, a group that says it
advocates traditional values, became so incensed recently upon
learning that Best Buy was considering selling BMX XXX, which
the association denounces as a pornographic game, that it
mobilized its members. Best Buy received more than 33,000
e-mail protests about the game in a single day last month, the
association said.
"Our contention is that these games promote negative social
behavior," said Randy Sharp, director of special projects for
the association. "They teach boys to disrespect females."
Executives at Acclaim, based in Glen Cove, N.Y., maintain
that critics of the game are applying a double standard.
They emphasize that the video game industry is maturing,
with more than half its players now over the age of 17. At the
same time, they say, the realism resulting from advances in
hardware and design blurs the line between video games and
movies, which routinely include nudity, raw language and adult
situations.
"We are disappointed that there are groups who fail to see
how this humorous product is truly on par with such widely
accepted mainstream entertainment experiences, including
movies like 'American Pie' and TV shows like 'The Sopranos'
and 'Sex and the City,' " Greg Fischbach, co-chairman and
chief executive of Acclaim, said in a prepared statement.
In an interview, Ben Fischbach, Acclaim's senior brand
manager and director of Internet properties, said that the
decision to up the ante on BMX XXX was simply an attempt to
give an older game audience the kind of entertainment it
wanted.
Game industry analysts say that M-rated games - usually so
rated because of graphic violence - are now the
fastest-growing genre in the home market.
Over the last two years Acclaim has released Dave Mirra BMX
and Dave Mirra BMX 2, games based on a star rider in BMX, or
bicycle motocross. Together the games have sold three million
copies. But when it came time for another sequel, Mr. Lewis
said, the company wanted something fresh and daring.
"The direction that we were taking with BMX XXX was to
design a game from the ground up for a mature audience," he
said. "They're not always wanting a guy on a bike on a ramp.
They're not always looking for games that are warm and fuzzy,
that are cute. They want stuff that's relevant to them and
their lifestyle."
The core of the game remains true to its BMX legacy, he
said, although the name Dave Mirra was removed by mutual
agreement.
Mr. Lewis said that Acclaim expected BMX XXX to sell well
despite the controversy surrounding it.
"When we were designing this game," he said, "we
anticipated that certain mass market merchants would not carry
the title, but other merchants might carry more."
He added, "Consumer demand is not going to
diminish.''