nd now, the news that every parent dreads.
Researchers are reporting today that first-person-shooter video
games — the kind that require players to kill or maim enemies or
monsters that pop out of nowhere — sharply improve visual attention
skills.
Experienced players of these games are 30 percent to 50 percent
better than nonplayers at taking in everything that happens around
them, according to the research, which appears today in the journal
Nature. They identify objects in their peripheral vision, perceiving
numerous objects without having to count them, switch attention
rapidly and track many items at once.
Nor are players simply faster at these tasks, said Dr. Daphne
Bavelier, an associate professor of cognitive neuroscience at the
University of Rochester, who led the study. First-person action
games increase the brain's capacity to spread attention over a wide
range of events. Other types of action games, including those that
focus on strategy or role playing, do not produce the same effect.
While some researchers have suggested possible links between
video games and other abilities, this study is thought to be the
first to explore their effects on visual skills. Though the number
of subjects was small, Dr. Bavelier said, the effects were too large
to be a result of chance.
"We were really surprised," Dr. Bavelier said, adding that as
little as 10 hours of play substantially increased visual skills
among novice players. "You get better at a lot of things, not just
the game," she said.
But Dr. Bavelier emphasized that the improved visual attention
skills did not translate to reading, writing and mathematics. Nor is
it clear that they lead to higher I.Q. scores, although visual
attention and reaction time are important components of many
standardized tests.
"Please, keep doing your homework," said Dr. Bavelier, the mother
of 6-year-old twins and a 2-year-old.
Dr. Jeremy Wolfe, the director of the Visual Attention Laboratory
at Harvard Medical School, who was not involved in the study, said
he was intrigued at the idea that "socially dubious games might
improve something like general intelligence."
"It might give every 14-year-old something to tell his parents,"
Dr. Wolfe said. " `Hey, don't make me study. Give me another
grenade.' "
Still, he noted that an increased capacity for visual attention
was helpful in tasks as diverse as flying, driving, radiology and
airport screening.
Dr. Bavelier is an expert on how experience changes the brain,
particularly the effects of congenital deafness on visual skills and
attention. A few years ago, a Rochester student, Shawn Green, asked
to work on a senior project in her laboratory. They agreed that he
would help design visual attention tasks for the deaf.
But when Mr. Green tried out the tests, he found they were
ridiculously easy, Dr. Bavelier said. So did his friends, who were
all devoted to video games.
The professor and her student decided to study the connection
between video game playing and visual attention. They carried out
four experiments on undergraduates, all of them male because no
female shooter game fans could be found on campus.
The first tested the ability to localize targets in a cluttered
environment and spread visual attention over a wide area — a skill
that many elderly drivers lose. Gamers performed at least 50 percent
better than nongamers, Dr. Bavelier said.
The second involved the ability to say, instantly, how many
objects were flashed on a screen. Most people can do this with up to
four objects, Dr. Bavelier said. Above that, they start counting.
Gamers could identify up to 10 items on a screen without counting.
The other two experiments tested the players' ability to process
fast-occurring visual information and to switch attention. Again,
players were far superior to nonplayers.
A fifth experiment trained nonplayers, including some women, for
10 consecutive days on one of two video games — either Medal of
Honor: Allied Assault, a first-person-shooter game that simulates
World War II combat situations, or the slower-moving puzzle game
Tetris. Only the shooter game improved visual attention, Dr.
Bavelier said, and it did so in both sexes. Among novices, the
effects waned within a couple of months, but superior visual
attention skills seemed firmly rooted in game addicts.
Dr. Bavelier said the next step would be to tease the games apart
to find out what aspects promoted brain changes. Are violence and
danger necessary? Does this sort of brain plasticity change with
age? Will it affect certain measures of intelligence?
Meanwhile, she said, the military is already exploiting action
games to train special forces.
"To enter territory you've never seen and detect where your
enemies are," she went on, "you need an accurate understanding of
the visual scene."