Computer-Based Training, Graphical User Interface (GUI) Visual Element Design and Development Standards 

by Pete Thibodeau (thibodep@lee-dns1.army.mil)


Originally Published in T.H.E. Journal, February 1997, pp. 84-86 


Computer-based training is a proven method for delivering high-impact, cost-effective training solutions. More and more education, instruction, and training development organizations are utilizing state-of-the-art authoring technology, storyboarding techniques, and digital storytelling techniques to design and create comfortable, positive learning environments where the learner is engaged through meaningful scenarios and activities. The learners retention increases substantially as the subject matter becomes more meaningful and non-threatening to the student. 

 

Creating multimedia takes more than just the right hardware and software, and because learners will be relying more and more on computer-based training, the interactive courseware developer should establish and follow a set of specifications that will be the standard throughout the preparation, design, and development of the graphical user interface (GUI) used for each interactive course or lesson being developed.

 

The author has limited the focus of this article to visual element considerations associated with the use of video, text, graphics and animation and interactivity.

 

Video Considerations

Video can be a significant component in the development of interactive courseware (ICW). Some considerations when utilizing video might include:

 

Graphics and Animation Considerations

Graphics and Animation can also be used to enhance learning. Considerations when including or designing graphics and animation might include:

 

Text Considerations

Text is used to present the content and/or highlight certain information. Considerations when including or designing text might include:

bulletLimit the amount of text on the screen—it is more difficult and takes longer to read text on a screen than in print. People read text on a computer screen at a rate 28% slower than if reading from a book. 
bulletPosition text appropriately. Regular text should be left-justified only. Center headings and titles. Do not hyphenate words at the end of a line. 
bulletWhen formatting your screens, the following techniques might be useful: 
bulletVerify the appropriateness of the colors used for text under simulated presentation conditions. The clarity of colors used for text will vary depending on such factors as the color of the text against the screen background colors, lighting of the rooms where the ICW work station are located as well as the proximity of the student to the screen.

 

Interactivity 

The development of the interactivity options requires that the developer ensure that the learner is in control of the learning environment. The following are considerations in interactivity design:

 

Researchers have shown that the design of the human-computer interface can make a substantial difference in learning time, performance speed, error rates, and user satisfaction. They have also proven that media can teach content at least as effectively as traditional instruction. Moreover, well-designed media can help learners to gain more than from traditional instruction (Forester (1991). The Interactive Courseware developer should focus on the individual learner, build in active participation and provide both positive and negative feedback.

 

In closing, the bottom line is "simplicity". A large number of organizations have invested a great deal of time and money in the technology that will provide training opportunities to the individual learner as well as the organization. The interactive courseware developer owes it to the learner and the organization to provide only the most relevant and intuitive courseware possible. ICW development requires developers that are not only educationally and technologically attuned to the emerging and migrating technologies, it also requires a demonstrated, innate ability to develop educational programs that contain a seamless and intuitive graphical user interface (GUI).

Present your message, and only your message. Don’t confound it with superfluous graphics, animation’s, sounds, colors or activities. Be a minimalist in your approach. Think lean. Make it a challenge to present your message with as few textual and audiovisual stimuli as possible. If you make it too lean and your learners have trouble understanding the communication, you will find that out during your formative evaluation (Misanchuk 1994). If you put too many "bells & whistles" in your lesson, you will probably never find out about the troubles. All you end up doing is using up time unnecessarily - yours and the learners’ - as well as disk space.

 
  Works Cited
 

Forester, Tom. (1991). Computers in the Human Context: Information Technology, Productivity and People. Cambridge, Massachusetts : The MIT Press

 

Gery, Gloria. (1992). Making CBT Happen. Boston, Mass.: Weingarten Publications Inc.

 

Golas, Katherine C., Orr, Kay L, and Yao, Katy. (1994) Storyboard Development for Interactive Multimedia Training. Journal of Interactive Instruction Development, (pages 18-31)

 

Misanchuk, Earl. R. & Schweir, Richard A. (1994). Interactive Multimedia Instruction. New

Jersey: Educational Technology Publications